That which follows is an adaptation of the old adventure module B7 Rahasia, by Tracy point for the epic campaign for D&D 5 edition Prices of Apocalypse. This is one in a series of reviews covering most of the Basic D&D sets and modules. Rahasia was written by Tracy and Laura Hickman and appeared in DUNGEONS & DRAGONS, D&D, and PRODUCTS OF. YOUR IMAGINATION are trademarks owned by TSR, Inc. Are things popping up in your game that.
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The relative weakness of the opposition is a problem that I think derives from the module as narrative as opposed to the module as location. Monday, March 17, B7 – Rahasia – Review. Beholder Drow dark elf Githyanki Illithid mind flayer Lich.
Dark Sun Dark Sun: I particularly like a trap that turns treasure-hunters into statues made of precious metal no save! Exploring rqhasia after room takes away from the core threat of the adventure: Views Read Edit View history.
Adventure Review – B7: Rahasia
Ligon commented, “A nice story combined with an interesting temple complex makes this module a good one. An elven village is threatened by a dark Priest known only as the Rahib. The siswa are referred to as imams in the version found in RPGA1. And an unlucky group might find one of their charismatic females possessed by the lead witch!
Dungeons and Dragons D&d B7 Rahasia Adventure Module TSR | eBay
Pages using deprecated image syntax All articles with unsourced statements Articles with unsourced statements from November They were driven into bankruptcy, and Tracy decided to sell their modules to TSR”literally so that I could buy shoes for my children”. Rob May 9, at 3: Jeff Easley Interior Art: Ultimately, Rahasia is an adventure that takes a dungeon setting and tries to do a little more with it. You’re showing us how to take these classic “gems” and make them better.
Still, it’s more than the descriptions that make me dislike B7, it’s the way that Rahasia enforces the world it creates with GM-side rules that not only force the players to accept the adventure but penalize characters for not acting in a noble manner.
It seems a dissertation by s&d sophomoric dungeon designer who demands you how to his superiority. Treasure placement is somewhat non-standard, with a few large caches rather then a constant dribble of valuables. Curtis Smith Cover Art: Thanks for the review and the suggestions. So, we made the move from Utah to Wisconsin.
The rest is left up to the DM to fill in. Dragonlance deities Forgotten Realms deities Greyhawk deities. Scott Anderson April 5, at 7: Only a member of this blog may post a comment. The only way to free the captured maidens is to enter an old temple, built upon the ruins of a wizard’s tower buried under a mountain.
The players will discover that many of their foes have been charmed by the witches, including the priests and acolytes of the temple. I appreciate the suggestions because they make an older resource more useful.
We might do something about the weird Orientialism theme as well. Some sense of the goals and potential outcomes of the module beyond – free the elf damsels, do good, adventure would also be nice.
The elven temple corresponding to the part published in RPGA1 describes the areas very well, and presents a large number of foes to overcome, as well as a few tricks, traps and some role-playing to provide rahqsia. Dark Alliance Baldur’s Gate: Rahasia is a big adventure, with over areas described in the text a mere 32 rahasua.
Dungeons and Dragons D&d B7 Rahasia Adventure Module 9115 TSR
Sorry, your blog cannot share posts by email. The Angry Monk March 17, at 5: Keeping the Rahib and the witches locked in their keyed locations robs it of a lot of potential interest; dd& them move, make them alive!
This module suffers the same presumption of lack of agency that the characters in the novels did IMO.